Item Combinations
Origins
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Demon |
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| Attacks from Demons have a chance to burn all of an enemy's mana and deal that much true damage. | |
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2 - 25% chance on hit to Mana Burn
4 - 50% chance on hit to Mana Burn 6 - 85% chance on hit to Mana Burn |
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Dragon |
| Dragons are immune to Magic damage | |
| 2 - Dragons are immune to Magic damage | |
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Exile |
| If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health. | |
| 1 - If an Exile has no adjacent allies at the start of combat, they gain a shield equal to a 100% max health. | |
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Glacial |
| On hit, Glacials have a chance to stun for 2s. | |
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2 - 20% chance
4 - 30% chance 6 - 45% chance |
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Robot |
| Robots start combat at full mana | |
| 1 - Robots start combat at full mana | |
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Imperial |
| Imperials deal Double Damage. | |
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2 - 1 random Imperial
4 - All Imperials |
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Noble |
| Nobles grant +100 Armor and heal for 35 on hit | |
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3 - 1 random ally
6 - All allies |
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Ninja |
| Ninjas gain a percentage of Attack Damage. | |
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1 - 1 Ninja only: Ninja gains +40% Attack Damage
4 - 4 Ninjas: All Ninjas gain +60% Attack Damage |
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Pirate |
| Earn up to 4 additional gold after combat against another player (avg 1.6g per chest). | |
| 3 - Earn up to 4 additional gold after combat against another player (avg 1.6g per chest). | |
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Phantom |
| Curse a random enemy at the start of combat, setting their HP to 100. | |
| 2 - Curse a random enemy at the start of combat, setting their HP to 100. | |
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Wild |
| Attacks generate stacks of Fury (up to 5). Each stack of Fury grants 8% Attack Speed. | |
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2 - Wild allies only
4 - All allies |
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Void |
| Your team's basic attacks ignore 50% of the enemy's Armor | |
| 3 - Your team's basic attacks ignore 50% of the enemy's Armor | |
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Yordle |
| Attacks against ally Yordles have a chance to miss. | |
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3 - 25% chance to miss
6 - 60% chance to miss |
Classes
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Assassin |
|---|---|
| Assassins leap to the farthest enemy at the start of combatand deal additional Critical Strike Damage. | |
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3 - +125% critical strike damage
6 - +350% critical strike damage |
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Blademaster |
| Blademasters have a 35% chance to strike additional times each attack. | |
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3 - One additional strike
6 - Two additional strikes |
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Brawler |
| Brawlers receive bonus maximum health. | |
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2 - +300 Bonus health.
4 - +700 Bonus health |
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Elementalist |
| Elementalists gain double mana from attacks. | |
| 3 - At the start of combat, summon an Elemental. Elemental has 2500 health and 100 Attack Damage. | |
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Guardian |
| At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times. | |
| 2 - At the start of combat, all Guardians and adjacent allies receive +30 armor. Stacks any number of times. | |
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Gunslinger |
| After attacking, Gunsligners have a 50% chance to fire additional attacks. | |
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2 - Attack another random enemy.
4 - Attack 2 additional random enemies in range. |
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Knight |
| Knights block damage from basic attacks. | |
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2 - 20 damage blocked
4 - 40 damage blocked 6 - 80 damage blocked |
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Ranger |
| Rangers have a chance to double their attack speed for the next 3s. | |
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2 - 25% chance
4 - 65% chance |
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Shapeshifter |
| Shapeshifters gain bonus maximum Health when they transform. | |
| 3 - +60% bonus max health | |
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Sorcerer |
| Sorcerers gain double mana from attacking and allies have increased spell damage. | |
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3 - +45% Spell Damage
6 - +100% Spell Damage |


















































